using UnityEngine;

public class ItemEquipment : MonoBehaviour
{
	public EquipType itemType;

	public bool AutoToggle;

	public bool AutoEquip;

	[HideInInspector]
	public int UsingType;

	[Range(0f, 1f)]
	public float Armor;

	public int InventoryPlus;

	private void Start()
	{
	}

	private void Update()
	{
	}

	public virtual void Action(Vector3 direction, byte num, byte spread, byte seed)
	{
	}
}
